![]() ( HotspotCollector.cs, Hotspot.cs, HighlightBase.cs).HandTool checks if a hotspots is in range and grabs / releases based on input :.( HandTool.cs, TeleportHandler.cs, InstantCameraInteractable.cs).HandTool and other components react to input :.Hand reads input and passes it on to HandTool and any IControllerInputReceiver :.Update head and hand positions based on input using rigidbodies and forces :.( XRInput.cs, LocalController.cs, PCInput.cs).Teleport locomotion is included ( TeleportHandler.cs) The camera is not based on physics but only user input. Rigidbodies are used for any throwable objects in the world while Articulation Bodies are used for mechanical systems like levers, dials, doors and drawers. The core of the sample provides physics based interactions with Rigidbodies and Articulation bodies. Then you can use it using the keyboard space key ![]() Grab & use (3D pens) : put the mouse over the object and grab it using the left mouse button.UI : use the left button to press an UI button.Rotate : keep the right mouse button pressed and move the mouse to rotate the point of view. ![]() Please note that HTC Vive Controller and Valve Index Controller should be supported.
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